CAAPA

The 2025 Immersive Cultural Tourism and Digital Technology Innovation Forum was successfully held!

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2025-03-20


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On March 20th, the 2025 China Tourism, Leisure, and Entertainment Industry Annual Conference – 2025 Immersive Culture, Tourism, and Digital Technology Innovation Forum, hosted by the China Association of Amusement Parks and Attractions (CAAPA), was successfully held in Beijing.


Director of the Immersive Culture and Tourism Industry Professional Committee, China Cultural Industry Association

Bo Xiting, Master's Supervisor, School of Cultural Industry Management, Communication University of China



Deputy Director of the Immersive Entertainment Professional Committee, China Association of Amusement Parks and Attractions

Jiang Jie, CEO of Huajing International Immersive Industry Platform



Deputy General Manager, Guangdong Tourism Group Co., Ltd.

Ma Rui, General Manager, Guangdong Nanhu Tourism Center Co., Ltd.



Liang Hongjie, Chairman, Shenzhen Dingyi Culture & Tourism Group


Wang Tingting, Design Director, Zhehao Qicheng Cultural Creative (Shanghai) Co., Ltd.


Ji Tongwei, Business Partner, Xi'an Daqian Mijing Technology Co., Ltd.


Yao Yao, Deputy General Manager, Shenzhen Kale Planet Digital Entertainment Co., Ltd.


Hu Xiru, Deputy General Manager of Domestic Business Division, Jinma Rides


Zhang Xiaomin, Director of Engineering Business Center, Professional Display Division, Appotronics


Yang Le, Founder of Junkan Culture


Founder of Digital Art China (DAC)

Wang Boqiao, Distinguished Professor, International College, Central Academy of Fine Arts



Wu Jian, General Manager, BOE Visual Arts Division


Bai Mingzhou, Digital Art Expert, Epson Light and Shadow Research Institute


Liu Weitao, CEO of Freese (Beijing) Animation Technology Co., Ltd.


Zhuang Zhiyong, General Manager, Guangdong Chaoyuanli Culture Technology Co., Ltd.


Bo Xiting, Director of the Immersive Culture and Tourism Industry Professional Committee, China Cultural Industry Association, and Master's Supervisor, School of Cultural Industry Management, Communication University of China; Jiang Jie, Deputy Director of the Immersive Entertainment Professional Committee, China Association of Amusement Parks and Attractions, and CEO of Huajing International Immersive Industry Platform; Ma Rui, Deputy General Manager, Guangdong Tourism Group Co., Ltd., and General Manager, Guangdong Nanhu Tourism Center Co., Ltd.; Liang Hongjie, Chairman, Shenzhen Dingyi Culture & Tourism Group; Wang Tingting, Design Director, Zhehao Qicheng Cultural Creative (Shanghai) Co., Ltd.; Ji Tongwei, Business Partner, Xi'an Daqian Mijing Technology Co., Ltd.; Yao Yao, Deputy General Manager, Shenzhen Kale Planet Digital Entertainment Co., Ltd.; Hu Xiru, Deputy General Manager of Domestic Business Division, Jinma Rides; Zhang Xiaomin, Director of Engineering Business Center, Professional Display Division, Appotronics; Yang Le, Founder of Junkan Culture; Wang Boqiao, Founder of Digital Art China (DAC) and Distinguished Professor, International College, Central Academy of Fine Arts; Wu Jian, General Manager, BOE Visual Arts Division; Bai Mingzhou, Digital Art Expert, Epson Light and Shadow Research Institute; Liu Weitao, CEO of Freese (Beijing) Animation Technology Co., Ltd.; and Zhuang Zhiyong, General Manager, Guangdong Chaoyuanli Culture Technology Co., Ltd., respectively shared on the themes of "Prospects and Development Paths for Immersive Culture and Tourism in the Era of Digital Intelligence and New Productive Forces," "Global Narrative 2025: Observing the True Value Anchor Points of the Immersive Industry from a Decade of Evolution," "Immersive Upgrade Practices of Nanhu Park," "Diversified Exploration of Immersive Culture and Tourism Performances," "Light and Shadow Media Art - Exploring Infinite Possibilities of Inspiration," "On the Commercialization Process of Immersive Large-Space Content," "Practices and Explorations in the Integrated Innovation and Development of Digital Culture & Tourism and Immersive Experiences," "New Technologies and New Ideas Leading New Breakthroughs in Immersive Amusement," "Technological Innovation Powers Light and Shadow Performances," "New Scenario Entertainment 2025 - Digital Immersion," "Multi-Sensory Perception: How Digital Art Elevates Cultural and Tourism Immersive Experiences," "Visual Technology: Empowering New Cultural Tourism Spaces and Stimulating New Consumer Vitality," "Digital Light and Shadow Empowering Cultural Tourism Innovation," "Not Only Ultra-Large Scenes are Immersive; Real-time Interaction Brings Simple Joy," and "Small Cultural Tourism Products with Metaverse Technology + Cultural IP: VR Large Space and Flying Theaters."


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